Wealthy Hutts Guide

April 17th, 2015 by Hayden

Credits Guide
Rating: ★★★½☆
Author: ‘The Wealthy Hutts’
Price: 17.00 USD
Updates: Free

The Wealthy Hutts Guide is a guide designed specifically for making credits in SWTOR. With a strong focus on the specific money-making area of the game, the manual contains in-dept information and tips for earning credits.

Having adequate credits in SWTOR is in fact a very important factor. After all, skills comes with a price, so does respecs, lightsabers, blasters and most other items in the game. Having a character that has enough credits to get level-appropriate gear in itself goes a long way for leveling up.

This is where Wealthy Hutts Guide comes in. At the moment, it’s not fully complete, but it is yet another noteworthy SWTOR guide to keep an eye on. The product description depicts that the manual would cover credits content such as ways to earn millions of credits quickly. The author team is made up of a group of individuals who have spent time researching the fastest possible ways to make credits since closed beta. They refer to themselves as ‘The Wealthy Hutts‘.

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SWTORGuide.net Reviews Killer Guides’ Leveling and Strategy Guide

March 20th, 2015 by Hayden

Strategy Guide
Rating: ★★★★★
Author: Anima Lucat
Price: 29.99 USD
Updates: Free

Guides Bundle
Rating: ★★★★½
Authors: Anima Lucat, Traci Behringer, Matthew Suttles, Scott Campbell
Price: 89.99 USD
Updates: Free

After hearing them getting recommended a number of times I finally decided to give Killer Guides a try. ‘Recommended a number of times’ is probably a slight understatement: Nearly half the blogs I’m following seem to have tried them already (or seem to endorse them at least), with the majority of them coming away with a very positive impression. I might be jumping a little on the bandwagon here, but I’m sure I wasn’t the only one when I talked about the announcement of SWTOR’s release date or beta phases either. So here goes my personal take on Killer Guides:

They currently seem to offer 18 different guides (a leveling guide, a credits guide and 16 advanced class guides) for Star Wars: The Old Republic. Looking at their other games that seems to be pretty much the norm for them. Nice change from the one-size-fits all strategy and leveling guides you usually get stuck with. It probably caters even more to SWTOR than other games, given the quest lines for each individual class (makes me wonder though how much overlap there is in a game like Aion where every single class on one faction goes through the same content…).

SWTOR Strategy GuideBased on my experience with the game so far, I was looking for some new ideas on crew management (left them on auto-pilot most of the time in the past), trade skills (still unsure what makes the most credits really) and of course on how to level up my character faster. Thus I decided to go with their general guide. It turned out upon checkout they actually offer you to get all guides for SWTOR in one bundle at a 90%(!) discount … tempted, but there’s no way I can fit 18 reviews on the blog. After paying via PayPal, I received an e-mail right away with my login details for their member area where I was able to download the guide.

To make a long story short: It’s really good.

I’ve been quite involved with SWTOR for a number months and soaked up pretty much all I could find in the game, on other blogs, and during (a lot of) hours spent on the forums. Yet, what first stood out, was that the guide tended to have some advanced advice in even some of the most basic sections that I hadn’t heard of before. I’m not sure if they had some inside access or just had a lot more people working on this than appears, but the depth and extent of the provided strategies is staggering. Of course some sections like a guideline on character creation were not really earth-shattering, but about 10 minutes into the guide I was actually taking notes(!) on things to try next time I logged in.

The crew management section is solid. It gave me a pretty good idea on how I could improve the performance of solo and duo play. It left me with quite a few new tactics that actually did improve the rate at which I got through missions and other content. Same goes for the equipment section – again some new ideas and pointers that probably will get me another 20% extra out of my character. Not the world, but at this rate, it seriously adds up. The provided strategies are actually geared towards different levels, so there’s something for newbies as well as for the end game.

Which brings me to the heart of the guide: The leveling section. I never heralded big hopes for landing a server first, but given the level of detail here, I’m actually tempted to give it a serious shot (of course me posting this review isn’t really helping this, but I figure I have somewhat of an advanced start). I always thought that SWTOR leveling was rather intuitive with the main class-line laid out in front of you and lots of other missions on the way. Turns out, that you can actually save quite a bit of time by being selective about which extra content you take up and which you pass on. And then there’s those missions that seem confusing at first, but are actually great experience and gear upgrade sources if you don’t have to spend time figuring it out for yourself.

Last but not least there’s a credit section. I was mostly curious about making extra cash through crew skills along the way instead of becoming a credit-amassing Hutt. Thus I figured the credit section in the general guide would suffice (versus the full-fledged credits guide that Killer Guides also offers). To my surprise it turns out there are better money-making options along the way than putting your companion to work. Don’t get me wrong, the guide has a great section on crew skills, but ultimately it recommends other strategies to optimize your income while leveling up. From what I tested so far that holds true – I guess it does (literally) pay to listen to others (or at least read them) every now and then.

In summary, I’m quite happy with the $29.99 I spent on the guide. It’s a solid piece of reference that starts with the basics and goes on to provide a wealth of advanced advice that most veteran SWTOR players could learn quite a bit from. The contained leveling guide is far beyond any other leveling guide I’ve come across and that alone is probably worth the money already. Maybe I should have gone with the full bundle right away (give that it is the same price as 3 individual guides), but later on you’re always wiser. If you want to give Killer Guides’ strategy and leveling guide a shot yourself, you can find it here.

Happy leveling!

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SWTOR Credits Guide: the Way of Crafting

November 6th, 2011 by Jack Matthews

This article provides a preliminary guide for the Way of Crafting, more advanced content such as related gameplay strategies could be found in this SWTOR Credits Guide.

So how does SWTOR credits play its role in determining the game’s economy? It’s not yet possible to do a complete analysis of how the currency plays out in Star Wars the Old Republic. This article provides a good starting point for anyone who wants to learn more about SWTOR credits.

First off, from the updates and players’ speculations, crafting is likely to be a big thing in SWTOR. Thus, it would be reasonable to assume that one of the popular means to make SWTOR credits when the game is released will be via crafting. So far, it’s likely that the crafting system will let you craft epic items which are more or less in line with dungeon rewards. There is also the possibility to end up crafting items that are a bit more than dungeon loots. These are items that will earn the sellers lots of money when sold off.

Other things to consider in light of this crafting speculation is that everyone who are trying to make lots of money will use crafting as a means to earn those SWTOR credits. In other words, everyone will be trying to max out their crafting skills. Which also suggest that crafting items and materials will be even more difficult to come by and also become more expensive over time.

With this chain of effect, it would mean that gamers will also be able to sell away crafting materials at an even higher price than the market as well. Yet another way to earn SWTOR credits.

The good news is that in SWTOR, gamers can take on both crafting and gathering at once. With the availability of crew skills, you could also send your crew to go gathering for you.

Another rather obvious means to make SWTOR credit for the experienced MMORPG gamer is hoarding. When the game is first released, everyone will be on the race to max their crafting skills. Be quick to gather and sell away those crafting materials and items. When the price drops because the first wave of crafters have hit the crafting cap, that’s when you buy and gather the items again at a lower price for future investment. Sounds just like the stock market doesn’t it. The beauty is crafting epic items with your low-cost materials (the same ones earlier gamers bought at a higher price) to make even more profit.

For more details about the currency, stay tunned for more updates from swtorguide.net.

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