April 21st, 2011 by admin

From recent interviews with BioWare’s developers, SWTOR PvP war zones are expected to be rather similar to those found in Warhammer and World of Warcraft. It’s not fully clear yet whether open PvP will be made available when the game is released, however, the team have mentioned that there will definitely be SWTOR PvP play and there will be instances.

Besides SWTOR PvP, raids will be available in different sizes to emphasize the massively multiplayer aspect of the game. Warzones such as the Alderaan Warzone will all have specific objectives. Particularly for this PvP Warzone, there will be three types of guns. The objective is to get the guns and aim them at the enemy’s ship to intimidate them and have them on the run. Plot-wise it’s like a planetary defense cannon. Both PvP parties will be on the ship at the same time. When the ship is destroyed, debris and smoke would appear, marking the end of the match.

According to BioWare’s developers, the plan is to create SWTOR PvP environments with increasing gameplay tension to keep gamers immersed in the game. Different warzones would provide different objectives for those engaged in the large scale PvP. The reward system would however remain the same throughout.

In SWTOR, it’s not about getting all or absolutely no PvP rewards but about maximizing those rewards. This means that the losing party would get rewards nevertheless but just less PvP rewards. The system is planned to be designed this way to keep gamers interested in rematches.

If you’re looking for more than preliminary info, this SWTOR Guide is recommended. The manual is also available as part of a SWTOR Complete Guides Bundle; further recommended for serious SWTOR gamers.

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