SWTOR Guide

November 19th, 2011 by Hayden

Here’s an overview of SWTOR Guide. For more information and gameplay recommendations, check out this SWTOR Complete Guides Bundle.

This article is a preliminary SWTOR guide that explains details and some background about the game. Star Wars the Old Republic is a MMORPG (Massively Multiplayer Online Role-playing Game) by Bioware and LucasArts which is based on the popular big screen film, Star Wars by LucasFilms.

The storyline is driven by the original theme, the never-ending conflict between the Sith Empire and the Galactic Republic. The entire SWTOR story occurs in the time before Dark Vader and Luke Skywalker. SWTOR is all about choosing an alliance a class to play and battling your way through missions and the vast galaxy with your allies.

The game offers unique features including space combat, the availability of crew skills and entire starships to manage. Fans of the movie will be able to experience everything they love about Star Wars first hand, from the cute beeping of R2D2 and his fellow C2PO, encountering familiar races and of course the black market. The available classes are also all derived from characters created in George Lucas’ Star Wars. The known available classes would of course include the popular Jedi. So far, there are eight known classes which are the Jedi Knight, Jedi Consular, Trooper, Bounty Hunter, Imperial Agent, Sith Warrior, Sith Inquisitor and the Smuggler class played by Harrison Ford as Hans Solo in the film.

As the story has it, the Galactic Republic’s main mission is to maintain peace and protect the people of the republic. The Republic’s protectors are the SWTOR Jedi Knights of the Jedi order. The other powerful opposing force in Star Wars: the Old Republic is the Sith Empire. Lead by the Dark Emperor, the Empire’s main objective is destroying the Republic and gaining complete power.

The game not only features high tech SWTOR starships to player’s enjoyment, but there are vast planets to explore and land on as well. Known planets so are are: Tython (the Jedi’s home), Korriban, Hutta, Ord Mantell, Coruscant, Balmorra, Alderaan, Tatooine, Dromundkaas, Taris, Belsavis, Voss, Hoth, Nar Shaddaa, Corellia, Ilum and Quesh. With that many number of planets, imagine just how large a game SWTOR is. Well folks, that’s it for our introductory SWTOR guide. Stay tuned for more details and guides about SWTOR that will be made available here at SWTORGuide.net.

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Star Wars: The Old Republic Quest System

March 21st, 2011 by admin

The SWTOR quest system is a unique way to explore the game. While other games such as World of Warcraft, use some storyline, the choices a player makes don’t have many consequences. WoW players usually end up reading the quest then finishing it, over and over. There is no real sense of a players action having an effect on the world at large. Bioware used the experience they gained from working on games such as Mass Effect, Dragon Age, and Knights of the Old Republic to help immerse players into the world. Players choose various answers to in quest conversations. The Player gets to shape their own story through the choices they make, making it their own.

With the SWTOR quest system, players can create characters that can change during their play. Players can gain dark side or light side points through the choices they make. A player can even change their alliance if they make certain choices.

There are some similarities in SWTOR and other MMOs, mainly through the use of class quests that can help a player gain abilities and skills.

The SWTOR quest system has plenty of activity for solo play, but that’s not the only aspect of the game. It wouldn’t be a MMO if there were no social interactions. In SWTOR, some quests require a group to finish. There will be different types of group quests to experience. The SWTOR quest system has short chain world quests that players can pick up and play with strangers, while epic World Arc quests have the players experiencing a long quest line filled with adventure and excitement. Flashpoint quests are similar to the instances found in World of Warcraft, with the players going through a specific area, delving further into a unique storyline.

In multi-player quests, a player has the interesting situation of being involved in a conversation they don’t have full control over. Players pick a conversation option and each player randomly rolls a number. The player who wins that roll will respond in the dialogue, possibly changing the outcome of the conversation.

These storytelling elements of the SWTOR quest system will help improve the player’s immersion and add a interesting dynamic to the MMO genre. The individual story a player creates will definitely cement the bond between player and character, making for a fun and exciting experience.

If you’re looking for more than preliminary info, this SWTOR Guide is recommended. The manual is also available as part of a SWTOR Complete Guides Bundle; further recommended for serious SWTOR gamers.

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SWTOR Bounty Hunter Report

March 17th, 2011 by Jack Matthews

If you are looking for the most dangerous and most rewarding profession in the galaxy, Bounty Hunter is your call. Because once a Bounty Hunter marks their target, it’s either dead or alive. In SWTOR, You can choose to have your Bounty Hunter on a techy side by equiping your character with prototype shield and heavy armor, or weilding the latest gunfire and become a Mercenary. See more details and check out the latest video of a Bounty Hunter here.

More advanced contents such as tips, hints and strategies is shared over at SWTOR Bounty Hunter Guide.

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SWTOR Sith Inquisitor Guide

February 2nd, 2011 by Marcus

Star Wars: The Old Republic is a new massively multiplayer online game, which allows its players to create a character, and play as part of the Star Wars galaxy. The game setting takes place 3,500 years before the rise of Darth Vader, during a shaky truce between the Republic and the Sith Empire. There are many classes for a player to choose from, including the Sith Inquisitor.

Nothing inspires the SWTOR Sith Inquisitor, or gives him such high motivation, as his search for power. Their strengths are built around cunning and treachery, and their only goal is more control. Very few Sith truly possess the strength and intelligence it takes to become a Sith Inquisitor, and those that are the most determined and likely to stab even their teachers in the back. The Sith Inquisitor has many powers to call upon, though the thing that keeps their enemies down, is their absolute control of the dark side of the Force.

The SWTOR Sith Inquisitor wears rich, dark, sophisticated robes that mark them for political control. Although their appearance may seem regal and harmless, the inquisitor is always sure to choose clothes that allow for movement and flexibility. That way, the Sith Inquistor is always ready to defend himself from an enemy, or even a scheming apprentice.

Whenever a SWTOR Sith Inquisitor fights, he leaves a field of destruction and carnage behind. The Sith Inquisitor’s expertise in wielding the force gives him incredible strength, and even allows them to pull from their own life force, and the life force of those around him. They can use that energy to make themselves stronger, fight back their enemies, or even return strength to wounded allies. The Sith Inquisitor also has amazing abilities with a light saber. They often wield two at once, using quick and lethal strikes to take their opponents down.

In order to gain the levels of power a Sith Inquisitor looks for, they must be able to handle more than Force lightning and their wits. The SWTOR Sith Inquisitor has to have the courage to explore even the most unknown parts of the Force, investigating mysteries that have been long forgotten, in order to draw new powers unto themselves. The Sith Inquisitor is willing to use the unlimited energy of the Force to make themselves into the architects of the future. Well there we go, a short SWTOR Sith Inquisitor guide. Stay tuned for more information about the class.

For a more in-depth insight into SWTOR Sith Inquisitor Guide, please refer to this SWTOR Sith Inquisitor Guide.

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SWTOR Trooper Guide

January 20th, 2011 by admin

Fans of online gaming and also of the movie saga Star Wars will be ecstatic to know that one of the available classes to play will the Trooper. The SWTOR trooper has made his appearance in all Star Wars movies, cartoons, and novels. Known as the military defense of the Republic these fighters are a worthy opponent.

The SWTOR Troopers have the will to fight and the courage to be brave when others falter. They do not have any Lightsabers or special Force abilities; they have the cognitive mind for strategy and combat. For decades they have protected the Republic and fought against the power Sith Empire. These troopers never back down until they are ordered to do so and lay their lives on the line to protect and defend their civilization. The Republic Trooper is a class that embodies all of the Republic’s military’s most highest aspirations. They are the most advanced fight force in the galaxy. Besides their powerful gear and deadly arsenal of equipment, the Trooper’s greatest asset and weapon is their spirit. They have an unwavering sense of duty and undying loyalty to their Republic and also to each other. These ordinary men become extraordinary on the battlefield.

These courageous SWTOR Troopers also have an ally to fight beside. These elite Troopers have partnered with the Jedi to defend and protect the Republic. This is a powerful force that should not be taken lightly by the enemy! Not that that the SWTOR Troopers are guided by the Jedi Knight, but they work together against the Sith Empire.

In this online game the SWTOR Trooper can unleash an unrivaled source of firepower against their enemies. Players will be able to use the Troopers infamous blaster rifle and will wield protective battle gear. He will also have grenades and a rocket launcher for use. This will make him both a great ranged and area of effect class. Players will have fun running into the middle of the battle to blast their enemies or have a more stealth like approach by taking cover to defend oneself before firing. There are a ton of skills and abilities that players can choose from if they are in a bind making this class a fun and challenging one to master.

Star Wars The Old Republic is not just an ordinary MMORPG. Players will have the ability to develop their Trooper’s own story line. Perhaps a player will want their hero Trooper to fall to the wayside and go the way of the Sith or perhaps will always want to fight along side the Jedi and protect their beloved Republic. The choice is theirs to take in this exciting new game.

Looking for more advanced content? Check out this SWTOR Trooper Guide which comes highly recommended.

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SWTOR Smuggler Guide

January 10th, 2011 by Marcus

Smuggler

In Star Wars: The Old Republic, it is 3,500 years before the rise of Darth Vader, and though the galaxy sits on a shaky truce between the Republic and the Sith, it is chaotic and lawlessness is common. Star Wars: The Old Republic is a new Massively Multiplayer Online game, where the player gets to choose their class, and become part of the Star Wars universe.

The game takes place thousands of years before Han Solo joined the rebels, but there is still a need for people with a loose moral code, to help carry contraband throughout the galaxy. One of the classes a player can pick from is a SWTOR Smuggler. As a Smuggler, your character will be called upon to haul cargo from one end of the galaxy to the other. You will have to break a lot of rules along the way, but you will be able to turn quite the profit, if you can handle the pressure.

Though Smugglers skirt the laws on both sides, most have chosen to ally themselves with the Republic, in the hope of staying out from under the thumb of a Sith empire. The Smuggler must be smart, cunning, and always ready to gamble, even on his own life. Although they don’t get the benefits of much armor or big guns, a SWTOR Smuggler is always dressed for action, and usually has one or two light and quick blasters at his side.

You can choose from one of two different specializations, once you have decided on a SWTOR Smuggler for your character. The Gunslinger is great at trick shots, and always happy to dive for cover and shoot out an enemy’s legs. He will do whatever he must to end a disagreement, and his dual blasters are the perfect tools to keep him ready to fight another day.

The second Smuggler specialization is the Scoundrel. The Scoundrel is not worried about etiquette or fighting clean. He always has a blaster for fighting, and a stealth belt to help him get out alive. He will do his best to stay invisible, and always shoots first.

The XS Stock Light is the Smuggler’s ship, and it has all of the comforts of the modern galaxy. Even with all the extra cargo space and secret compartments, it is still one of the quickest ships in the galaxy. Great for hiding the captain if you get boarded, or even fighting your way out of a tight spot.

There you go, a short guide to the Smuggler. For more detailed content and gaming strategies, check out SWTOR Smuggler Guide.

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SWTOR Bounty Hunter Guide

December 16th, 2010 by Jack Matthews

Star Wars the Old Republic has recently released a new class, the Bounty Hunter. As a SWTOR Bounty Hunter you are trying to win entry into the great hunt. Keeping with the style of the iconic bounty hunters in the films your missions are personal, as well as for personal gain. SWTOR Bounty Hunter has incorporated the first ever fully voiced MMO. This means every NPC in the game has its very own unique recorded dialog. Every dialog with a NPC has different options and each choice is important as it changed how that particular mission will run.

SWTOR Bounty Hunter

The SWTOR Bounty hunter starts on Hutta, the world of the Hutts. The world looks distinctly old republic era star wars in a planet scarred and polluted by the Hutts. The bounty hunter is a ranged class starting with blasters, and rocket launchers, and an assortment of gadgets. The gadgets give the Bounty hunter more diversity by allowing the character to drop shields to hide behind or even stun you target instead of simply blasting it away.

SWTOR Bounty hunter is a very loose form of brotherhood, filled with distrust as even your employer may have a hidden agenda that will end up with your head on a platter. The class is focused around different missions that require bringing in or killing dangerous animals, or even more dangerous people. The bounty hunter is a morally ambiguous class, sometimes working for very evil people, but not necessarily evil themselves. This gives the Star Wars world a class that isn’t necessarily part of the dark side, or the light side, but a character set in grey.

The story that you create with your bounty hunter focuses around the hunt itself. Every mission that you accept flushes out how you as a bounty hunter choose to be. Are you going to choose a hunter with a strict sense of honor, or will you accept money from your bounty then lie to your employer about his death. This new class of character gives a perfect neutral character to choose between good or evil. Or even to choose none of the above and run with your own sense of morality, giving the player the ability to create their own personal Star Wars saga.

For more detailed information about Bounty Hunter, check out this SWTOR Bounty Hunter Guide.

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SWTOR Jedi Knight Guide

November 26th, 2010 by Marcus

Jedi Knight

This article is a good starting point to learn about Jedi Knight. Check out this SWTOR Jedi Knight Guide for more advanced details, insights and gameplay tactics.

Star Wars: The Old Republic is a new Massively Multiplayer Online Game, where the players will get an exciting gaming experience, and the chance to play a character in the Star Wars universe. There are many different classes available for play, including SWTOR Jedi Knight.

The game takes place around 3,500 years before Darth Vader makes his rise to power. The galaxy sits in a strenuous truce between the Sith and the Republic after decades of war, and as a SWTOR Jedi Knight it is your duty to help ensure that the evil Sith do not find a way to take control. The Jedi are a symbol of hope for the galaxy, and their skills are honed through years of training and dedication. Peace is the hope of every Jedi, and the galaxy looks to them to find it.

When playing a SWTOR Jedi Knight, your character will be able to wear the classic, traditional Jedi robes, as well as leather or even heavy armor. Of course, as a Jedi Knight, your character will wield a light saber to help bring down the Sith. Other than the Force, a Jedi’s light saber is the best tool he has to defend himself from a Sith attack, or even blaster fire.

There are two specializations to choose from, once you have decided to be a SWTOR Jedi Knight. Guardians have perfect concentration, and their control of the Force allows them perfectly smooth movements, even in heavy armor. This makes the guardian very hard to defeat, and they make for great leaders on the battlefield, as well as off. The second specialization choice is the Sentinel. The Jedi Sentinel is a beacon of focus and control, and are great for finding holes in an enemy’s defense. They are continually training and learning, and even have the ability to learn to use two light sabers at the same time.

When traveling around the galaxy, the Jedi Knight has a ship that was custom built for the Jedi Order, called the Defender. It is a Corellian ship, and it was chosen for the Jedi when the council decided that Republic military vehicles were not suitable for the Jedi’s special missions. The ship has areas for diplomatic meetings, a medical bay, and of course, a place for your Jedi to rest and meditate on the Force. The defender also has shields and twin blasters, for those emergency situations when a Jedi must fight. For Jedi fans who prefers using the force more than physical battle, get an overview of what the Jedi Consular class has in store for you.

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SWTOR Imperial Agent Guide

October 7th, 2010 by Jack Matthews

Here’s an overview of Imperial Agent. For more information and gameplay recommendations, check out this SWTOR Imperial Agent Guide.

Today, massive multiplayer online role playing games are one of the main stream gaming genres. Whether you love them, or hate them, MMORPGs have left an enduring stamp on gaming culture. The rogue who always has a quick line and a quicker knife, the scout who silently stalks his pray, the long arm specialist that strikes down targets before they even hear the shot, all of these represent the traits the exemplify members of a stealth class. Star Wars: The Old Republic has taken the stereotype of the stealth specialist and added it’s own unique twists. As with other faction based, player versus player games, each faction has it’s own version of the archetype. The Republic finds allies among the free spirited Smugglers. They are nothing more then a homage to Han Solo, abet a well deserved one to a fan favorite. The SWTOR Imperial Agent represents a more drastic and unique twist on the stealth specialist.

Imperial Agent

The contrast between the Smuggler and Imperial Agent highlights the differences between the Galactic Republic and the Sith Empire. Disparate and strongly independent forces coming together to face a common foe has long been a theme in the Star Wars universe. Imperial Agents are not lone guns and defiant rogues striking at their enemy from the shadows before retreating back to it. Instead they are the eyes, ears, and trigger fingers of the Empire. The shadows are not the sanctuary of a SWTOR Imperial Agent, they are instead their hunting ground.

As a SWTOR Imperial Agent, a player faces a choice as they advance in the game. An Agent may specialize as either an Operative or as a Sniper. An Imperial Sniper is feared for their ability to take down their target and then disappear only to do it again. A lone specialist, Snipers are capable of turning the tide of battle when acting in support of a strike team. Imperial Operatives are not specialists, but generalist. Regardless of what the missions requires, an Operative has the tools needed to complete it. Operatives, like the Republic Scoundrels, are also the only classes capable of healing their allies. In SWTOR, Imperial Agents play an important part in the grown power of the Sith Empire. As enemies or allies, the Imperial Agent is to be respected.

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SWTOR Jedi Consular Guide

September 19th, 2010 by admin

Star Wars The Old Republic Jedi Consular Class is one of the oldest Star War Old Republic classes around. They are highly respected all over the galaxy. Even the Sith Empire respects them to some degree as they have stolen Consular’s over to the Dark Side. Here is a brief history of how Star Wars The Old Republic Jedi Consular Class came to being and what they stand for.

Jedi Consular

 

The Jedi Order has been around for 20,000 years. Consulars use wisdom in diplomacy and strength in combat by using the power of the Force. This brings balance and peace to the Galactic Republic. They are always constantly learning about themselves, learning vast knowledge of the galaxy, and the effects of the Force that puts it altogether.

Star Wars The Old Republic Jedi Consular Class cannot get rid of the enemies or the darkness until they do the same within themselves. Everyone has a dark side and they must never give into weakness or temptation. When giving orders, they must always check themselves for the right reasons and motives. Meaning they are not doing this for personal gain but only for the Galaxy.

Consulars mediate and train years on end to keep their minds sharp and channeling the power of the Force. They may discover secrets that were forgotten with the Jedi, or they may have to raise armies to beat back the darkness. They have to stay evenly balanced and in harmony within themselves at all times. They are sought after for guidance and advice from the Governors and Senators.

When times where more at peace, the Consulars protected the Jedi lore as keepers or were an ambassador in service to the Republic. But, as times got darker, Consulars heeded the call for help to face it and bring it down on the front lines of historic battles.

In combat, it goes way beyond mediation and meditation. They are very fluent and efficient in battle. They use light sabers along with the power of the Force and can destroy legions of droids and disable battles before they even begin.

If you’re looking for more than preliminary info, this SWTOR Jedi Consular Guide is recommended. The manual is also available as part of a SWTOR Complete Guides Bundle; further recommended for serious SWTOR gamers.

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Star Wars The Old Republic Weapons

August 17th, 2010 by admin

Star Wars The Old Republic takes place thousands of years before the Star Wars saga. During this time, the number of Jedi was much greater than the number displayed at the time during the rise of Emperor Palpatine. The Jedi and Sith were in constant battle over the fate of the galaxy. Star Wars The Old Republic weapons will see a familiar application with slight modifications in the new MMORPG.

Lightsabers

According to the Star Wars The Old Republic guide, weapons such as lightsabers were a commonality during this era. In comparison to the Star Wars original trilogy, the Jedi were reclusive and unable to demonstrate their lightsaber wielding powers in public without drawing the attention of the Empire, specifically Darth Vader. During this time the Jedi were hunted down and destroyed by the Empire. The Old Republic era had different forms of technology available to construct a lightsaber weapon. Lightsaber crystals were in abundance and were used to construct various glows for each lightsaber. The uniqueness of each crystal extended from color to additional attributes. For instance, some crystals would bestow upon the user an additional bonus to strength or Jedi power gauge. The traditional lightsabers were available as well as the dual wielding lightsaber and double-edged lightsaber. In the Star Wars The Old Republic MMORPG Sith Inquisitors, Sith Warriors, and Jedi Consular utilize a version of this weapon.

Lightsabers however are not portrayed as the “ultimate weapon” during the Old Republic. To quote Han Solo, “…ancient weapons are no match for a good blaster by your side.” Star Wars the Old Republic weapons such blasters, rifles and grenades are used to killenemies including the Jedi. Grenades vary in utilization and can be used to stun, poison, or explode upon impact. This allows a particular class to get the jump on an unsuspecting opponent. The way by which confrontation is encountered will vary depending upon each class. For instance, a Smuggler may utilize a grenade by sneaking upon a enemy whereas an Imperial Trooper may march into battle and hurl a grenade to dispatch a foe. Smugglers are capable of duel wielding a pistol for a deadly barrage. Imperial Troopers are able to use rifles and much large guns to blow their opponents out of the water.

For more detailed information about Star Wars The Old Republic Weapons, check out this SWTOR Guide.

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Star Wars The Old Republic Species

August 12th, 2010 by admin

Here’s an introductory guide to Star Wars The Old Republic Species, for more in-dept information and gaming insights, check out this SWTOR Guide.

In Star Wars The Old Republic species, developers have revealed four new playable species: Sith Purebloods, Miraluka, Mirialans and the Zabraks. Humans will also play a role in the game. Depending on factions, each class can further progress by specializing in being: Jedi Knights or Consulars, Sith Warriors or Inquisitors. Bounty Hunters, Smugglers and Troopers are also classes to chose from.

Sith PureBlood

The non-human, red-skinned Sith Purebloods are a powerful force in the game. With such history of being decendants of the fallen Sith Lords Naga Sadow and Marka Ragnos, this makes them formidable foes as rage fuels their fight. Sith Purebloods can specialize in being Sith Warriors.

Miraluka

Near-Human Miraluka, considered to be blind in the sense that they cannot see due to their homeworld Alpheridies has no light waves to speak of, they depend on using the force as their guide. This class can specialize on being a Jedi Knight (which can be classified as either a Sentinel or Guardian). Helms are embelshed and hide their face.

Mirialans

Mirialans come from Mirial, which is an unforgiving planet with cold deserts throughout the land. They can become Jedi Consulars and are the most wise out of the classes. Key features with this speicies is that they have symbolic tattoos over their faces, are green skinned or pale hued, and have an ubundant agility.

Zabraks

The history of the Zabraks of Star Wars The Old Republic species, is that of a proud and aggressive race. Red skinned with horns and tattoos, this class can specialize at being a Sith Inquisitor. Because of their own brand of intimidation, they are feared by all.

Twi'lek

Twi’lek have a most notable feature, the double tentacle like formations on their head. Their skin tones range in color from white to red. They are most notably classed as Smugglers.

Rattataki

Rattataki are also announced as part of the Star Wars The Old Republic species. Their race is steeped with violence, and daily life consisted of being a warrior or gladiator. Bounty Hunters do well for this species.

Chiss

Chiss, on the other hand, is a humanoid specie with black hair, red eyes and blue skin. Their homeworld Csilla is a cold and barren place of frozen land and ice. Normally, they are a peaceful people. They can also specialize in becoming Imperial Agents.Humans are also included. There are many combinations available to chose from for customizing your character in game. Check out the Star Wars Old Republic Guide for more detail.

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