SWTOR Launch Worldwide?

August 10th, 2011 by admin

As some of you might have already known, and unluckily for some countries, Star Wars: The Old Republic will not be launching worldwide this year, but BioWare has revealed some news that should thrill some gamers outside of the launch territories.

“SWTOR WILL BE REGION-FREE”

swtor release date

BioWare new MMO Star Wars: The Old Republic still has not set a release date yet but has been revealed and confirmed that the title will not be launched at the same time in all countries. BioWare has also set a no IP or Region lock for players outside of the launch territories meaning those who want to import the MMO Swtor game can do so without worrying that the game will be unplayable. Though gameplay experience may vary due to latency issues.

Community Manager Stephen Reid also explained that the decision to launch the title at different times may sound somewhat unfair to gamers but everything has been done with good reasoning.

“BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.”

If your thinking about getting the game first, go here for SWTOR Pre-Order.

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SWTOR LucasArts

May 25th, 2011 by Jack Matthews

The official LucasArts logo

LucasArts

SWTOR is the newest installment from LucasArts, founded by the famous George Lucas. The company was established since 1982 as George wanted to branch out to other types of media rather than just movies and novels. Most gamers should be familiar with the latest title by LucasArts, Star Wars The Force Unleashed II which is known for its compelling story and engaging combat system.

SWTOR LucasArts is scheduled to be released around September 2011. However, latest news has cited that LucasArts and Electronics Arts would like to push back the games release until the first quarter of 2012. Planning to set a new trend for MMORPG genre, LucasArts adds lots of new features and game mechanics to have a game which players will feel more interacted with the game as their actions will have an effect on the storyline and NPCs’ reaction. The classes are also not limited to the traditional type with healer, tank, DPS and such. Players can customize their role on the fly which will change the nature of the game for good. No more playing a class that you don’t like just to fill up the missing role in the group. This is something SWTOR LucasArts is trying to bring to the market.

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SWTOR Sith Inquisitor Guide

February 2nd, 2011 by Marcus

Star Wars: The Old Republic is a new massively multiplayer online game, which allows its players to create a character, and play as part of the Star Wars galaxy. The game setting takes place 3,500 years before the rise of Darth Vader, during a shaky truce between the Republic and the Sith Empire. There are many classes for a player to choose from, including the Sith Inquisitor.

Nothing inspires the SWTOR Sith Inquisitor, or gives him such high motivation, as his search for power. Their strengths are built around cunning and treachery, and their only goal is more control. Very few Sith truly possess the strength and intelligence it takes to become a Sith Inquisitor, and those that are the most determined and likely to stab even their teachers in the back. The Sith Inquisitor has many powers to call upon, though the thing that keeps their enemies down, is their absolute control of the dark side of the Force.

The SWTOR Sith Inquisitor wears rich, dark, sophisticated robes that mark them for political control. Although their appearance may seem regal and harmless, the inquisitor is always sure to choose clothes that allow for movement and flexibility. That way, the Sith Inquistor is always ready to defend himself from an enemy, or even a scheming apprentice.

Whenever a SWTOR Sith Inquisitor fights, he leaves a field of destruction and carnage behind. The Sith Inquisitor’s expertise in wielding the force gives him incredible strength, and even allows them to pull from their own life force, and the life force of those around him. They can use that energy to make themselves stronger, fight back their enemies, or even return strength to wounded allies. The Sith Inquisitor also has amazing abilities with a light saber. They often wield two at once, using quick and lethal strikes to take their opponents down.

In order to gain the levels of power a Sith Inquisitor looks for, they must be able to handle more than Force lightning and their wits. The SWTOR Sith Inquisitor has to have the courage to explore even the most unknown parts of the Force, investigating mysteries that have been long forgotten, in order to draw new powers unto themselves. The Sith Inquisitor is willing to use the unlimited energy of the Force to make themselves into the architects of the future. Well there we go, a short SWTOR Sith Inquisitor guide. Stay tuned for more information about the class.

For a more in-depth insight into SWTOR Sith Inquisitor Guide, please refer to this SWTOR Sith Inquisitor Guide.

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SWTOR Jedi Knight Guide

November 26th, 2010 by Marcus

Jedi Knight

This article is a good starting point to learn about Jedi Knight. Check out this SWTOR Jedi Knight Guide for more advanced details, insights and gameplay tactics.

Star Wars: The Old Republic is a new Massively Multiplayer Online Game, where the players will get an exciting gaming experience, and the chance to play a character in the Star Wars universe. There are many different classes available for play, including SWTOR Jedi Knight.

The game takes place around 3,500 years before Darth Vader makes his rise to power. The galaxy sits in a strenuous truce between the Sith and the Republic after decades of war, and as a SWTOR Jedi Knight it is your duty to help ensure that the evil Sith do not find a way to take control. The Jedi are a symbol of hope for the galaxy, and their skills are honed through years of training and dedication. Peace is the hope of every Jedi, and the galaxy looks to them to find it.

When playing a SWTOR Jedi Knight, your character will be able to wear the classic, traditional Jedi robes, as well as leather or even heavy armor. Of course, as a Jedi Knight, your character will wield a light saber to help bring down the Sith. Other than the Force, a Jedi’s light saber is the best tool he has to defend himself from a Sith attack, or even blaster fire.

There are two specializations to choose from, once you have decided to be a SWTOR Jedi Knight. Guardians have perfect concentration, and their control of the Force allows them perfectly smooth movements, even in heavy armor. This makes the guardian very hard to defeat, and they make for great leaders on the battlefield, as well as off. The second specialization choice is the Sentinel. The Jedi Sentinel is a beacon of focus and control, and are great for finding holes in an enemy’s defense. They are continually training and learning, and even have the ability to learn to use two light sabers at the same time.

When traveling around the galaxy, the Jedi Knight has a ship that was custom built for the Jedi Order, called the Defender. It is a Corellian ship, and it was chosen for the Jedi when the council decided that Republic military vehicles were not suitable for the Jedi’s special missions. The ship has areas for diplomatic meetings, a medical bay, and of course, a place for your Jedi to rest and meditate on the Force. The defender also has shields and twin blasters, for those emergency situations when a Jedi must fight. For Jedi fans who prefers using the force more than physical battle, get an overview of what the Jedi Consular class has in store for you.

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SWTOR Imperial Agent Guide

October 7th, 2010 by Jack Matthews

Here’s an overview of Imperial Agent. For more information and gameplay recommendations, check out this SWTOR Imperial Agent Guide.

Today, massive multiplayer online role playing games are one of the main stream gaming genres. Whether you love them, or hate them, MMORPGs have left an enduring stamp on gaming culture. The rogue who always has a quick line and a quicker knife, the scout who silently stalks his pray, the long arm specialist that strikes down targets before they even hear the shot, all of these represent the traits the exemplify members of a stealth class. Star Wars: The Old Republic has taken the stereotype of the stealth specialist and added it’s own unique twists. As with other faction based, player versus player games, each faction has it’s own version of the archetype. The Republic finds allies among the free spirited Smugglers. They are nothing more then a homage to Han Solo, abet a well deserved one to a fan favorite. The SWTOR Imperial Agent represents a more drastic and unique twist on the stealth specialist.

Imperial Agent

The contrast between the Smuggler and Imperial Agent highlights the differences between the Galactic Republic and the Sith Empire. Disparate and strongly independent forces coming together to face a common foe has long been a theme in the Star Wars universe. Imperial Agents are not lone guns and defiant rogues striking at their enemy from the shadows before retreating back to it. Instead they are the eyes, ears, and trigger fingers of the Empire. The shadows are not the sanctuary of a SWTOR Imperial Agent, they are instead their hunting ground.

As a SWTOR Imperial Agent, a player faces a choice as they advance in the game. An Agent may specialize as either an Operative or as a Sniper. An Imperial Sniper is feared for their ability to take down their target and then disappear only to do it again. A lone specialist, Snipers are capable of turning the tide of battle when acting in support of a strike team. Imperial Operatives are not specialists, but generalist. Regardless of what the missions requires, an Operative has the tools needed to complete it. Operatives, like the Republic Scoundrels, are also the only classes capable of healing their allies. In SWTOR, Imperial Agents play an important part in the grown power of the Sith Empire. As enemies or allies, the Imperial Agent is to be respected.

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